At the start of this week we finally released Potter About on Steam. This is a major milestone in our studio’s history.
I remember when I first sat down with Ivan, the game director for Potter About. He was saying he had this small game he was working on mostly as a way to learn game development, and I saw it as a way to get us into publishing a game, before we had to do it for our big title: Knights Only. It was a great idea, but we were a really small team. We already bit a bit more than we could chew with Knights Only. This just further divided our time. And our time was limited.
So we tried doing both at the same time, but that got confusing really fast. Fast forward a couple of years, and it was already 2026, and all the projects we were working on had been collecting dust. So at the start of this year we said we should just focus all our energy on releasing Potter About and make a final push and get the baby … I mean the game out.
So now it’s half a year later and the game is out! People are actually playing it. There’s someone playing it right now, as we speak.
It’s not a big game and we probably could have done it a lot sooner, if we didn’t hem and haw, and also do some loitering and loafing about (not to mention all the faffing and lollygagging). What was I saying? Oh, yeah. We did it in the time we did it. And now we know what it’s like. How to put something on Steam, how to get a couple thousand wishlists. We have a huge list of things we could have done differently. And that was kinda the sidequest of this quest.

The main quest though? Just getting the game out there. People seem to like it! We already got some nice reviews, there’s a couple of shorts and reels about, someone played our demo and put in on Youtube. It’s like we actually released a game or something.
So, what’s next you may ask? First, we’re grabbing a beer with all this Potter About money (It’s millions! Millions!! … in some currencies). You need to celebrate victories.
Then, once the alcohol vapors lift and the sky is clear again, then … something. I think we got the bug for releasing games.
Congratulations to everyone involved in this! Yay team!
The Adventure continues!
Rok

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