First Playtesting Experience
Hello Fellow Adventurers!
The summer is usually a time for relaxation, but the team at Stableboy Entertainment doesn’t know how to rest 😎 A couple of highlights from last month:
📢 New team members: Welcome to Hana who’s going to be working on the marketing and PR side of things. We also got some help with the 3D process — Andi to the rescue, helping out with some of the gruntwork. Still looking for these fields though: management, writing, funding, so share this link to anyone interested: stableboy.net/join-us
⛳ Goals: We had a big planning session two weeks ago. We made the scope of the game tighter and worked out the first draft of our roadmap, so we finally have defined short, medium, and long term goals. First up is the Steam page, and after that visiting Gamescom.
🧪 Playtesting: It started as sage advice: “the best video game studios playtest religiously”. We took advice to heart, and started playtesting. The first one just finished. It was a paper playtest where testers had to move a cardboard Bertie around three different environments. We got to experience how players interact with the dialogue and the puzzles, but the best part was Duncan’s poetry, beautifully voiced by our Miha Šoba. Well done! We decided to make playtesting a regular thing, because we learned a lot from the process.
🎎 New characters: Marko, our Lead Artist, is hard at work bringing those two-dimensional sketches into the third dimension. His latest one, Don Coyote, is fantastic. Look at those two together! Doesn’t it make you want to play the game already?
Favorite quote from playtesting
“Can I put glue on the cat? Is that possible?”
It wasn’t possible during the playtest, but it just might be possible by the time the game is released!
More to come in the following months! Share this newsletter with anyone who might want to follow the development of our game. This is where they can subscribe.
The Adventure Continues!