Lots of new things to say

Hello Fellow Adventurers!

Another month rolls by and so much stuff to say. Let’s jump right in:

  • 🎮 Epicenter 22: We had a booth at Epicenter22 and lots of people had a chance to try out the Bertie Demo (the March build with some minor tweaks). It was really great to see you all there, especially our Spanish-Slovenian fans! ¡Hola! You guys will probably love Don Coyote!

  • 🚀 Steam page: Our game is now live on Steam! You can check out our Steam page here and add our game to your wishlist. You can also follow us on Steam to get notified of any updates or announcements. We appreciate your interest and support!

  • 🤫 Name change: We are changing the name of our game! We finally found it … and it's none of the ones we mentioned in the survey last month. It's different, but it works perfectly with the theme of the game and the story we'll be telling. It even hints at the ending in a way (hey, spoiler warning Rok!). But I'm not telling you what the title is yet. I will let you mourn the loss of the divisive Bertie the Stableboy. Some of you really loved that title, while others not so much. For now that's still the title of the game, because we have all this amazing art by Marko. Until we have art to go with the new title, I’m not telling you the new name!

  • 🤔 Unique feature: The name change added a new feature to the game. I can't tell you about it yet, I'm just teasing. It's something that's rarely seen in adventure games, and it's going to add a lot of flavor to our puzzle design, … well, alright. Here's a puzzle for you. Figure it out: What falls but doesn't break, and what breaks but doesn't fall? This is what we're adding, or something very similar. If you figure out the puzzle, reply to this e-mail with your answer.

  • 🏃‍♂️ Cauldron Build: We have started the fourth sprint of the Cauldron Build, which is turning out to be a really big build. It'll be a demo with more than 10 locations and more than 5 different characters from the game. It will also feature a very complex system of puzzles and dialogues, and the first version of the soundtrack, and even voice acting. So it'll take a while. It's what we call a vertical slice. It will be our attempt at making a slice of the game look as much as the final product as possible.

  • 🛠️ Banner Build: We are also updating the Bertie demo, which we have renamed the Banner Build, to fit the naming convention. It's the demo some of you played in March or at Epicenter22. We're building new puzzles and sprucing up the dialogue. Once we have Banner 4.0 ready, we'll be sharing it with playtesters.

  • 🏰 Vacation time: Some of us took time off last month to recharge our batteries and get some inspiration for our game. Ivan even visited Scotland and he said he has some amazing photos to share with us. I guess we won't have trouble building the castle of Celestia! There's also Duncan Douglas, a character from the game that comes from the Highlands of Botania, which is similar to Scotland in some ways. But more on that some other time…

  • 📧 Adventure Trip: I'm creating a series of e-mails that will be unveiling some things about the game, its characters, the land you’ll be exploring, etc. Some of you already signed-up at Epicenter 22, and the others will be added to the list automagically as this e-mail is sent out. You’ll be learning things like what is Bertie's last name and why it's different from his mother's, or what land Don Coyote comes from… It will also be a choose your own adventure, so it will be fun, trust me.

That’s all for this month, folks. I hope you enjoyed this newsletter and are as excited as I am for our game.  Share this newsletter with anyone who might want to follow the development of our game. This is where they can subscribe.


The Adventure Continues!

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Bertie animation progress