Who is behind Stableboy Entertainment?
You guys, and your incredible support, mean the world to us. We want to forge a close, laid-back bond with you because your opinions matter just as much, if not more, than our own. To get things started, we’ve decided to introduce ourselves, starting with the one that started it all – our founder and leader.
At the end you can cast your vote for who you’d like to learn about next!
(It’s not a competition, but I’m making it into one! 😈 Mwahahaha)
Tell us about yourself, Rok!
Ever since I was little, I’ve loved creating and weaving stories. In my free time, I love to play games, read, and I’m obsessed with learning new things. I’m pretty busy, as I lead two clubs, teach creative writing courses, write novels, and run a long-term campaign in my own D&D world.

What inspired you to form Stableboy Ent.?
Video games have been my refuge and home since I was seven. Their ability to transport you into a unique reality always fascinated me, and drove me to create worlds where others could find themselves – whether that was in the D&D world or the local theater. Excitingly, I have a theater play set to debut in about two months!
Ever since I was introduced to the gaming world, I’ve wanted to make a video game. Last year at the end of November I started fiddling with the idea and pretty soon it became an actual project. It’s never been easier to start making games, so why not join the party? And once you get going and truly believe in your vision you soon find yourself surrounded with people who share that belief.
What is your favorite gaming genre?
I prefer genres that either offer complete creative freedom or enthrall you with a compelling story.
What are your favorite games, and what do you like about them?
My classic all-time-bests will always be:
Deus Ex: I reinstall this game every couple of years. It was the first game that made me feel like I’m creating my own narrative. Warren Spector knew what he wanted to do, and his game revolutionized the entire gaming industry
Grim Fandango: The humor and the story in this game are in like none other. There’s a serious theme being told in the background of Manny Calavera’s shenanigans. It stuck with me. Tim Schaefer had a vision and he followed it through.
Curse of Monkey Island: the wacky humor, the outlandish story, the art style. For me, this is the best game in the Monkey Island series (sorry Ron Gilbert, but there’s just something about it).
Then there’s the dirty secret…
Minecraft: This is my escape game. I go there when I feel overwhelmed, and need a break. I love building intricate contraptions, exploring depths, all while listening to a good podcast.
Tell us a fun fact about yourself 😃
I never finish most of the RPG’s I start.
Quite the interesting fellow, isn’t he?
Well, now that you’ve met our founder, the driving force behind our motivation and the guardian of our empty to-do lists, it’s time to see what everyone else has been up to. Don’t forget to let us know who you’d like to get to know next!
Hey team, what have you been up to?
Klara has earned the title of Chief Executive Officer, steering our ship on the business front. In the wild world of game development, she’s been rubbing shoulders with seasoned experts, and absorbing their wisdom. With their guidance, she’s charted our team’s vision all the way to the year 2026! It might feel like a distant future, but hey, time flies when you’re having fun!
Now that you know Rok a little better, you know he’s not just the team glue but a multi-tasking maestro. A recent visit to AdventureX conference in London left him charmed by the warm and welcoming community. Safe to say, you’ll spot a Stableboy Ent. stand there next year.
In his recruiting adventures, he roped in two new writers this month— I know what you’re thinking and NO, the newsletters will still be written by yours truly. Unless, of course, you’ve had your fill of my ramblings already. 🥺
Miha dove into the gaming scene at a Ljubljana Games Club meetup where Mer Grazzini, an Argentinian game designer showcased her gaming masterpieces. From a poetic sandbox with dragons, a game of faulty mirrors and a wacky platformer with flying pigs, each game was followed by a nuanced debate and gave plenty creative ideas for our games as well.

Tia, our designer and concept artist, seized the reins and embarked on a visual revolution, giving both the Stableboy Ent. and Midnight Snack Games logos a fresh new look. Her concepts are nothing short of amazing, but alas, the big reveal must wait… Exercise that patience, for I assure you, the unveiling will be well worth it!
Our artistic maestro Marko is deep into crafting concept art that we can’t quite reveal yet… but guess what’s made its way onto his canvas. A cute little cat! Feast your eyes on this cuteness overload…

David has been acquainting himself with Godot. Lately, his focus has been on constructing a brand-new dialogue system that taps into our story files, and generates dialogue flow automatically. Simple in description, perhaps, but the journey was anything but straightforward.
He and Ivan have made significant progress with Potter About as well. We proudly announce that it can now be played with a controller too!
Who should we interrogate next month?
- Klara, the business mastermind
- Marko, the pencil that never rests
- David, the programming genius
- Miha, the man behind the puzzles Tia, the design virtuoso Tina, the obvious choice I just want the news on Knights Only
Click on a name and seal your choice…forever! (until next month)
Thanks again!
That concludes our monthly roundup, ensuring you stay firmly in the Stableboy loop. With our team expanding and our game getting better every day, your incredible support keeps us on cloud nine.
Feel free to drop us a message anytime for a chat, thoughts, or questions—even if you’re just bored. We thrive on your input!
Thanks once again, and we’ll catch up with you next year, on January 5st.
Wishing you all the best,
The Stableboy Team

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